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“The Fall Of The House Of Usher” Review

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Noises, illusions, illness, insanity, these are all things that fall under imagination. Rather than realism, where , you can see it, you can smell it, you can feel it, you can hear it. Unless you know something is real one hundred percent. It isn’t always gonna be real. However, just because something isn’t real, doesn’t mean that it’s not true. When does imagination overcome reason? You ask. Well follow me. And let us find out. In this essay you will find some things from gothic stories, such as the fall of the house of Usher.

In the story The Fall Of The House Of Usher, a man whos startled by even a faint noise. A man so fearful. His heart knows nothing but fear. Usher Fears Fear itself. He sees all the little things as the biggest, that’s only a minor example of Imagination overcoming reason.

However, When Ushers beloved sister gets ill Usher writes a letter to a good friend (the narrator), asking for the narrator to come over. he asks for help. As Roderick cannot imagine what it would be like being the last usher. Not only that Roderick also mentions that there’s a mental illness. When the narrator arrives, he is immediately approached by this ugly, horrific, melancholy looking house, that he once knew and loved as a child, when he was little. The narrator sees this huge fissure. That leads into a tarn that reflects the old ugly house.

And sees the great fissure as a symbol of fear. A great example of imagination overcoming reason.

Not too long after the narrator arrives at the House Of Usher Usher’s most beloved sister “dies” at least that’s what they thought. They thought that Maddalin died of her illness. And Roderick is heart broken. Roderick brings her still living body downstairs, puts it in the coffin, instead of waiting for the whole night, Roderick had bolted the coffin shut. And that was a mistake. Roderick says at night he could hear Maddalin scratching at the coffin interior, trying to get out. Until eventually it would stop. Roderick would see Maddalin walk around in the hallway. At least Roderick thought he saw Maddalin walking around in the hallway.

And at the end of the story Roderick’s encountered by the ghost of his beloved sister Madelin and falls to the ground lifeless, as dead as a door knob. He was annihilated by his own imagination one could say. This part of the story has a major example of imagination overcoming reason. because, Roderick “hears” madelin scratching on the interior of the coffin Roderick then realized Madeline wasn’t dead causing him to freak out when he found out that Madelin was alive before that ever happened and was too Scared that she would never forgive him for what he had done. And the noise of Madelin scratching the interior of the coffin, was really him remembering it, just like in the story the tell tale heart when the narrator kept hearing the heartbeat getting louder and louder, causing him to confess.

The only time imagination overcomes reason is when you are in danger, if your insane, or perhaps scared. Or in this case if you are being haunted and weird things happen inside your house, unexplainable things, things that happen without reason to happen. Imagination does not usually overcoming reason. A better Question to ask is How Does Realism Overcome imagination?

In the game Five Nights At Freddys. You play as a nightguard in a local pizzeria. At day things are fun and happy but at night is when things get weird and quirky. The Nightgaurd (you) have to survive these animatronics coming at you trying to kill you and stuff your living body in a mechanical robotics animatronic suit; filled with: crossbeams, metal bars, wires, and the only thing is you don’t know if their real or not. In the third game takes place at a horror attraction called fazbear’s fright horror attraction. Where you play the role of “the night guard” to scare the guests with the urban legend. But things don’t turn out the way you think they would. These animatronic or animatronic like freak like spiritual monsters, are roaming around the building, or are they?

The character you play as in the third game is the same person you played as in the first and second game only in the second game, he got his first name changed. (note that this is only true, if you beat the game in the first and second game.) since that is the case in the third game he has hallucinations, because the place he is in is the ruins of the first location that you play in the second game. The only real threat is only one animatronic that was made by a serial killer who escaped prison, we know him as Purple Guy, but was later found his name was William Afton. This is a major example of imagination overcoming reason. Because Michel imagines or hallucinates the animatronic characters that haunted him in the first and second location causing his heart to be filled with terror.

Cite this paper

“The Fall Of The House Of Usher” Review. (2022, Jun 09). Retrieved from https://samploon.com/the-fall-of-the-house-of-usher-review/

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